PvP combat is something that is very dear to my heart and nothing quite beats the rush from testing myself against a human opponent. You just don’t get those extremes of emotion from the elation of victory to the utter despair of defeat when fighting against mobs. One problem you are going to face when … Continue reading Overcoming automation in PvP combat
Category: MUDs
Why we need more commercial MUDs
The first thing I want to say is that there are plenty of high quality MUDs out there that are run on a non commercial basis. Now that's out of the way, I believe that were more MUDs to go commercial, even on a relatively modest scale, it would benefit the MUD community as a … Continue reading Why we need more commercial MUDs
Making MUDs more visually appealing
I want to talk a little bit about some of the things that can be done to enhance the visual appeal of MUDs. This may sound a bit odd given that a MUD is all about text, but the text can still be presented in ways that are are more visually appealing. This is particularly … Continue reading Making MUDs more visually appealing
The state of MUD, part 3
I believe that MUDs’ greatest strengths are also their greatest weakness; namely that they are quick and cheap to setup and run. While this means MUDs can offer some of the unique gameplay I mentioned in my last post it has also undoubtedly lead to an explosion in the numbers of mediocre games. New players … Continue reading The state of MUD, part 3
The state of MUD, part 2
In my last post I asked what MUDs can offer players that they can’t get from more modern graphical virtual worlds. In order to answer this question we need to look at what makes MUDs unique. The single biggest difference between MUDs and other virtual world platforms is the relative ease with which MUDs can … Continue reading The state of MUD, part 2
The state of MUD, part 1
This week saw the 30 year anniversary of the original MUD so I thought it would be a good time to offer my thoughts on the state of MUDs. MUDs don’t get a lot of press these days and if you weren’t aware of them you’d be forgiven for thinking that players and developers had … Continue reading The state of MUD, part 1
MudGamers one month on
It’s been one month since I put together MudGamers.com so I thought it would be a good time to reflect on how the site has developed and what I have learned from the exercise so far. Looking at the numbers, the site has 114 registered members and 31 listed games, of which 7 are using … Continue reading MudGamers one month on
Introducing MudGamers.com
In my last post I made the case for a new type of mud portal site that would be more accessible to players who may be new to mudding. In one of those “I’ll do it just to see if I can” type moments I decided to put together MudGamers. The two main areas I … Continue reading Introducing MudGamers.com
Mud portal sites
I have been thinking lately that one thing the mud community lacks is a good portal site that is aimed at promoting muds to new players. I posted some thoughts in this thread but nobody on that site seemed to care enough to comment so I thought I would expand my ideas a little more … Continue reading Mud portal sites
Some people are just too quick to accuse…
Getting accused of being a thief is never nice, but what really irritates me is how willing some people are to fire off accusations in a public forum without taking any steps to verify their information. Someone has looked at the login sequence for Maiden Desmodus and the posts of sample mud output on the … Continue reading Some people are just too quick to accuse…
