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Old posts about MUDs, games and stuff

Month: October 2008

The state of MUD, part 3

I believe that MUDs’ greatest strengths are also their greatest weakness; namely that they are quick and cheap to setup and run. While this means MUDs can offer some of the unique gameplay I mentioned in my last post it has also undoubtedly lead to an explosion in the numbers of mediocre games. New players … Continue reading The state of MUD, part 3 →

Matt MUDs 2 Comments October 24, 2008January 5, 2020 1 Minute

The state of MUD, part 2

In my last post I asked what MUDs can offer players that they can’t get from more modern graphical virtual worlds. In order to answer this question we need to look at what makes MUDs unique. The single biggest difference between MUDs and other virtual world platforms is the relative ease with which MUDs can … Continue reading The state of MUD, part 2 →

Matt MUDs Leave a comment October 22, 2008January 5, 2020 1 Minute

The state of MUD, part 1

This week saw the 30 year anniversary of the original MUD so I thought it would be a good time to offer my thoughts on the state of MUDs. MUDs don’t get a lot of press these days and if you weren’t aware of them you’d be forgiven for thinking that players and developers had … Continue reading The state of MUD, part 1 →

Matt MUDs Leave a comment October 22, 2008January 5, 2020 1 Minute

FMud version 0.6 released

FMud is a simple web based Flash mud client. A running demo, feature list and installation instructions are available on the FMud project page. Download Version 0.6 Released on 15th October 2008. 1. Removed extra spacing from between lines in the output window.2. Settings are stored locally between sessions in a “Flash cookie”.3. You can now … Continue reading FMud version 0.6 released →

Matt FMud 13 Comments October 15, 2008January 5, 2020 1 Minute

More coding wtf goodness

I had another one of those moments tonight while getting the latest version of FMud packaged up for release. In the last version I made some changes to the way output was displayed that greatly improved the performance and usability of the client, however a side effect was that lines from the mud were now … Continue reading More coding wtf goodness →

Matt Coding Leave a comment October 15, 2008January 5, 2020 1 Minute

MudGamers one month on

It’s been one month since I put together MudGamers.com so I thought it would be a good time to reflect on how the site has developed and what I have learned from the exercise so far. Looking at the numbers, the site has 114 registered members and 31 listed games, of which 7 are using … Continue reading MudGamers one month on →

Matt MUDs 5 Comments October 14, 2008January 5, 2020 3 Minutes
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