Here’s the first prototype of a web client for my new game. I’ve decided to split the client into three main areas with a top window for location data (name, description, contents, exits, map), a bottom window for messages and a tabbed sidebar for other information (inventory, PC stats, target, party, spells, skills etc.) I’ve put … Continue reading Web Client Prototype
Month: October 2012
New MUD Ideas
So I’m thinking about doing a MUD based on “old school” D&D. Partly because I like this style of game on the tabletop but also because I fancy doing a bit of a re-imagining of DikuMUD. I really like BECMI as it was my first introduction to D&D but race as class just feels clunky … Continue reading New MUD Ideas
