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Old posts about MUDs, games and stuff

Month: October 2012

Web Client Prototype

Here’s the first prototype of a web client for my new game. I’ve decided to split the client into three main areas with a top window for location data (name, description, contents, exits, map), a bottom window for messages and a tabbed sidebar for other information (inventory, PC stats, target, party, spells, skills etc.) I’ve put … Continue reading Web Client Prototype →

Matt Coding 9 Comments October 30, 2012January 5, 2020 1 Minute

New MUD Ideas

So I’m thinking about doing a MUD based on “old school” D&D. Partly because I like this style of game on the tabletop but also because I fancy doing a bit of a re-imagining of DikuMUD. I really like BECMI as it was my first introduction to D&D but race as class just feels clunky … Continue reading New MUD Ideas →

Matt Design, MUDs 7 Comments October 21, 2012January 5, 2020 2 Minutes
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