I’ve been going through old backups recently and came across some account and payment data for Maiden Desmodus. These figures are for the first year of opening from June 2009 to June 2010. Revenue Total Revenue7300Total Transactions62Unique Users2159Unique Paying Users18ARPU0.28ARPPU33.80 ARPU is the Average Revenue Per User and I’ve calculated it by dividing the total … Continue reading Maiden Desmodus Player and Revenue Data
Month: April 2013
Looking for Coder
Someone on TMS has been getting stick for their ad offering to pay $100 for a coder for their new MUD, so as a public service I’ve put together this handy list of dos and don’ts when looking for a coder. Do have a design written out. It doesn’t have to be a formal design … Continue reading Looking for Coder
MUD Reading
@bcdevmatt I have sorta fallen off reading it after mudreading.com went dark I like having a single aggregated place for my mud news— Ben Beige (@dariuscardren) April 23, 2013 I would just use a feed reader myself, but for those who like their MUD news on a single page, here you go. I also recommend … Continue reading MUD Reading
Maiden Desmodus Player Guide
Going through some old backups I came across this Maiden Desmodus Player Guide and as the game is probably never coming back I thought I’d post it here for future generations to enjoy, or not as the case may be. Maiden Desmodus Player GuideDownload Looking at it now I still think it’s really well written … Continue reading Maiden Desmodus Player Guide
21st Century MUDs
There was a recent thread at TMS asking if MUDs need to be brought into the 21st century. A few years ago my answer would have been a resounding “Yes!” and I’d have gone on about accessibility and web clients and user interfaces and blah blah blah. Nowadays I tend to think that there’s not … Continue reading 21st Century MUDs
Reusing Old Designs
One of the things I remember Bartle banging on about in his Designing Virtual Worlds book was how many designers simply copied ideas and systems from earlier games without fully understanding why the original designers had implemented them. I was reminded of this recently when reading about a MUD in development called Casadona. There’s a … Continue reading Reusing Old Designs
Books vs Movies
The folks over at TMS love their books vs movies analogy when it comes to MUDs and graphical MMOs, but I’m not so sure that it’s very accurate. MUDs are more like stone tablets If World of Warcraft is a movie then your average text MUD is not a book. Fallen London is a book. … Continue reading Books vs Movies
