It’s been suggested that New Worlds Ateraan is using uncredited artwork on its website. I spent a couple of minutes on google image search and it looks like pretty much all the art on the New Worlds website has been taken from other sources. Perhaps New Worlds have permission from the artists to use their … Continue reading Why MUDs Aren’t Taken Seriously
Category: MUDs
Looking for Coder
Someone on TMS has been getting stick for their ad offering to pay $100 for a coder for their new MUD, so as a public service I’ve put together this handy list of dos and don’ts when looking for a coder. Do have a design written out. It doesn’t have to be a formal design … Continue reading Looking for Coder
MUD Reading
@bcdevmatt I have sorta fallen off reading it after mudreading.com went dark I like having a single aggregated place for my mud news— Ben Beige (@dariuscardren) April 23, 2013 I would just use a feed reader myself, but for those who like their MUD news on a single page, here you go. I also recommend … Continue reading MUD Reading
21st Century MUDs
There was a recent thread at TMS asking if MUDs need to be brought into the 21st century. A few years ago my answer would have been a resounding “Yes!” and I’d have gone on about accessibility and web clients and user interfaces and blah blah blah. Nowadays I tend to think that there’s not … Continue reading 21st Century MUDs
Reusing Old Designs
One of the things I remember Bartle banging on about in his Designing Virtual Worlds book was how many designers simply copied ideas and systems from earlier games without fully understanding why the original designers had implemented them. I was reminded of this recently when reading about a MUD in development called Casadona. There’s a … Continue reading Reusing Old Designs
Books vs Movies
The folks over at TMS love their books vs movies analogy when it comes to MUDs and graphical MMOs, but I’m not so sure that it’s very accurate. MUDs are more like stone tablets If World of Warcraft is a movie then your average text MUD is not a book. Fallen London is a book. … Continue reading Books vs Movies
How Not to Deal With Player Billing Issues
Here’s a funny/sad/shocking (delete as appropriate) MUD log that came my way recently. The MUD in question has a two tiered subscription model where new subscribers pay at a lower rate than old players. The administration of the game track this across characters so if you’ve ever been on the higher rate with one character … Continue reading How Not to Deal With Player Billing Issues
MUSHclient Numeric Keypad System
I mentioned in a previous post how I use the numpad for most of my aliases/macros when I play MUDs so I thought I’d outline the system I use and how to script it in MUSHclient. How it works The basic system maps the numeric keypad to compass directions so I can move my character … Continue reading MUSHclient Numeric Keypad System
Mudlet getCmdLine Function
When it comes to MUD clients I’ve always been a MUSHclient user but I thought it was about time I tried out Mudlet, particularly as they added a fancy mapper in the latest release. I found Mudlet pretty easy to get into and was able to do almost everything I wanted, but one thing missing … Continue reading Mudlet getCmdLine Function
Bring Out Your Dead MUDs
A while back I posted on TMC asking if anyone had any neglected or defunct MUD games lurking on their hard drive or server and if they would be interested in letting me revamp them and relaunch them as a new game. I kept the initial post pretty vague as I wanted to just throw … Continue reading Bring Out Your Dead MUDs
