I’ve been rather quiet lately as I’ve been heavily involved in coding for a new online text game (MUD). The code is based on NakedMud by Geoff Hollis and has been a lot of fun to work with. It’s a C core extended in Python and fortunately I’ve been able to do most of the work in Python which has made development a relative breeze so far.
Here’s the official announcement….
The Binary Forge Limited is pleased to announce the development of a new text-based online role-playing game, Maiden Desmodus.
Set in an original world with a fantasy horror theme and powered by a custom game engine, Maiden Desmodus will offer an intense multiplayer role-playing environment.
When the Kneyan Kingdom was conquered a hundred years ago and the Kneyan people of the mainland exterminated, The Isle became an independent kingdom. With the trade routes decimated by war, the Kneyans of The Isle settled into a peaceful and self-reliant existence. That is, until the arrival of a dark being that came to be known by the islanders as the Maiden Desmodus.
The Maiden Desmodus, described as a witch by some, a vampire or demon by others, began feeding off of the population. Great efforts were made to slay the Maiden, yet all were futile. In time, the Kneyans forged an unspoken truce with “The Crimson Goddess” and blood was soon being offered in worship at temples throughout The Isle.
However, a rebellion against the practices of traditional Desmoduism led to the fracturing of the Kneyan Kingdom, and now the emerging Kingdom of Thiria wages a brutal war with their former brothers to the south.
Key game features will include description driven character interaction, non automated combat, a player driven economy with extensive crafting, mass warfare and conquest, player run factions and political intrigue, hundreds of unique skills to learn, all original areas to explore including instanced adventure zones… and much much more.
View the website at www.maidendesmodus.com and visit the forums for development updates, including openings for staff and play testers.
I am working with Wade Gustafson who has experience as a mud administrator and world builder on games such as Forever’s End and Shadows of Isildur. I have been very impressed with the quality of his writing thus far and we are working well together. It’s an exciting project and I am sure I will be posting more about it.

Apparently someone took issue with my comment linking Wade to Shadows of Isildur mud. I am reliably informed that Wade has a staff account there but is not actually a member of staff. Hope that clears up any confusion!
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