There are a few ways that you can handle skill advancement in your game: Increase over timeIncrease through use (either success, failure or both)Purchased with gold, experience or some other tokenIncrease with character level In the next couple of posts I am going to examine a few of these methods, starting with the skill advancement … Continue reading Skill advancement over time
Author: Matt
Maiden Desmodus Beta Launch
It’s been almost a year, but we’re finally open for public beta testing. After several delays and despite still having a lot of stuff to do, neither Wade nor myself really wanted to wait any longer. I know it’s tempting to keep holding off until everything is just right, but the priority for both of … Continue reading Maiden Desmodus Beta Launch
FMud version 0.9 released
FMud is a simple web based Flash mud client. A running demo, feature list and installation instructions are available on the FMud project page. Download it here. Version 0.9 Released on 16th June 2009. Client can again be resized by altering the height and width parameters in the embedding pageMore improvements to ANSI colour handling, … Continue reading FMud version 0.9 released
Iron Realms Flash Client – Triggers
Hot on the heels of my introductory screencast comes this one on making triggers with the IRE client. Hopefully I managed to explain the ‘this’ keyword without making it sound too baffling! Next up will probably be a remake of my aliases tutorial with improved sound and maybe some better examples. https://www.youtube.com/watch?v=CZKfEw_fi_o
Iron Realms Flash Client – Introduction
Now that IRE are using the Flash client as their default web based client for new players, I thought it was about time I got around to doing some more screencasts. I even splashed out on a new headset so hopefully the sound is a bit better quality this time. This first video is just … Continue reading Iron Realms Flash Client – Introduction
Gold Farmers
This is a regular sight on my World of Warcraft server. I know it’s not the greatest screenshot, but hopefully you can see that it’s a website address spelled out with corpses. As you might expect, the website is selling in game gold. I notice a lot less channel spam these days and I guess … Continue reading Gold Farmers
MUDdy Hobo Interview
I was recently interviewed by Wes Platt for his MUDdy Hobo blog. I got to ramble on about my projects and spout my views on MUDs and gaming without challenge or criticism, so it was a lot of fun! One thing he touched on was the concept of multiple games behind a single portal and … Continue reading MUDdy Hobo Interview
Overcoming automation in PvP combat
PvP combat is something that is very dear to my heart and nothing quite beats the rush from testing myself against a human opponent. You just don’t get those extremes of emotion from the elation of victory to the utter despair of defeat when fighting against mobs. One problem you are going to face when … Continue reading Overcoming automation in PvP combat
A modern text MMO?
I know I said last time I was going to look at areas where graphical games could learn from text MUDs, but I don’t think that’s a very interesting topic. I think it’s far more useful for those of us working in text to look at what we can learn from the big budget modern … Continue reading A modern text MMO?
20 year old concept revolutionizes MMORPG development
This article on Massively about the Hero Engine MMORPG development platform made me smile. Yes I suppose the fact that multiple developers can work collaboratively on the same server while seeing the results of each others work in real time is pretty revolutionary. At least for graphical MMORPGs anyway. The concept is probably quite familiar … Continue reading 20 year old concept revolutionizes MMORPG development
