The folks over at TMS love their books vs movies analogy when it comes to MUDs and graphical MMOs, but I’m not so sure that it’s very accurate. MUDs are more like stone tablets If World of Warcraft is a movie then your average text MUD is not a book. Fallen London is a book. … Continue reading Books vs Movies
Author: Matt
How Not to Deal With Player Billing Issues
Here’s a funny/sad/shocking (delete as appropriate) MUD log that came my way recently. The MUD in question has a two tiered subscription model where new subscribers pay at a lower rate than old players. The administration of the game track this across characters so if you’ve ever been on the higher rate with one character … Continue reading How Not to Deal With Player Billing Issues
Albion Online
Albion Online will allow you to buy in game gold directly for real money Albion Online is a new free to play sandbox MMO with a rather odd business model. Here’s some copy from their website: Imagine the following situation: Someone is spending real money to get in-game currency. Next, he buys a crafted sword … Continue reading Albion Online
MUSHclient Numeric Keypad System
I mentioned in a previous post how I use the numpad for most of my aliases/macros when I play MUDs so I thought I’d outline the system I use and how to script it in MUSHclient. How it works The basic system maps the numeric keypad to compass directions so I can move my character … Continue reading MUSHclient Numeric Keypad System
Mudlet getCmdLine Function
When it comes to MUD clients I’ve always been a MUSHclient user but I thought it was about time I tried out Mudlet, particularly as they added a fancy mapper in the latest release. I found Mudlet pretty easy to get into and was able to do almost everything I wanted, but one thing missing … Continue reading Mudlet getCmdLine Function
Bring Out Your Dead MUDs
A while back I posted on TMC asking if anyone had any neglected or defunct MUD games lurking on their hard drive or server and if they would be interested in letting me revamp them and relaunch them as a new game. I kept the initial post pretty vague as I wanted to just throw … Continue reading Bring Out Your Dead MUDs
Project Gorgon Kickstarter Unsuccessful
I guess I just don’t get Kickstarter. On the one hand you have people with significant industry experience who actually have a working prototype, and on the other you have these guys. I think if Eric has another go he should concentrate more on selling the overall game experience to potential players rather than shining … Continue reading Project Gorgon Kickstarter Unsuccessful
Web Client Prototype
Here’s the first prototype of a web client for my new game. I’ve decided to split the client into three main areas with a top window for location data (name, description, contents, exits, map), a bottom window for messages and a tabbed sidebar for other information (inventory, PC stats, target, party, spells, skills etc.) I’ve put … Continue reading Web Client Prototype
New MUD Ideas
So I’m thinking about doing a MUD based on “old school” D&D. Partly because I like this style of game on the tabletop but also because I fancy doing a bit of a re-imagining of DikuMUD. I really like BECMI as it was my first introduction to D&D but race as class just feels clunky … Continue reading New MUD Ideas
Mass Warfare in MMOs
One of the cool things I like in Maiden Desmodus is how you can recruit and train troops and then assemble them into squads before marching them around the game world to take control of different areas. The troops can’t be attacked like regular NPCs but can be battled with other military units in a … Continue reading Mass Warfare in MMOs
